FAQ
Where can I report bugs?
Currently, we only have a report form for our playtesters, but when the game releases you’ll be able to find a link here and on our contact page.
Where can I buy your games?
You will be able to buy Hook, Love, and Sinker through Steam and itch.io.
How do I get in contact with you?
You can find our many contact options here on our contact page!
Hook, Love, and Sinker
What systems will Hook, Love, and Sinker be available on?
Hook, Love, and Sinker will be released for PC (Windows and Mac) in June 2027. We hope to offer it on other systems eventually!
What program did you use to make Hook, Love, and Sinker?
Hook, Love, and Sinker is coded by our talented Game Director, Caine, on Ren’Py, the tried and true coding language for visual novels.
Where can I buy/download the soundtrack for Hook, Love, and Sinker?
The soundtrack for Hook, Love, and Sinker will be available for listening on Bandcamp, Spotify, and our YouTube.
Are those real nature sounds I hear on the soundtrack?
Indeed they are! Our wonderful sound designers, Shane and Grayson, incorporated natural sounds from sound libraries or ones that the team recorded, to keep a consistent feeling of being outdoors.
Do you have merch that I may peruse?
Not yet! But you can subscribe to our newsletter or follow us on social media to see any announcements on the topic.
Studio Operations
I heard you’ll be donating 10% of gross profits from all your games, what’s that about?
We will! It’s important to our team to create conscientiously, and to support the causes we care about. As scientists and nature-lovers, the environment is one such cause very near to our hearts and we plan to donate some proceeds from each sale of Hook, Love, and Sinker to various environment-related organizations. So if you’ve bought our game, thank you for helping us support this cause!
How did Wavebreak Studios form?
It initially started with just part of our current team—Abby, Conor, and Caine—tossing around the initial concepts that came together to be Hook, Love, and Sinker. They brought in Kate (hi!) a few months later to help work on the story, which then become also working on studio operations. And Shane and Grayson were officially brought into the studio not long after actual game development had begun.
Do you work with independent contractors? Could I be one?
We’re a pretty small team, and we do work with some very talented contractors to help us shoulder some of the workload. We are not currently looking for more contractors but if that changes, we will post about it on our social media platforms or here on the website!
How can I tell you how much I LOVE your games?
We’d love to hear from you! You can visit us on any of our social media accounts and leave us a comment, drop us a line on our Discord, or send us an email.
What fish do you all identify with?
xx

